Hi, I'm writing a vec4 math struct and I have a method of which the return value has to be a lvalue so I wonder which is the correct way to do this:

vec4 Normalize() const { ... } //won't work, not a lvalue

ref vec4 Normalize() const {
  vec4 temp;
  ...
  return temp;
} //will this lead to a segfault or not?

ref vec4 Normalize() const {
  vec4* temp = new vec4;
  ...
  return *temp;
} //ugly, don't want to allocate anything on the heap

auto ref vec4 Normalize() const {
  vec4 temp;
  ...
  return temp;
} //will this lead to a segfault?

Or do I need to do it totaly in some other way?

--
Kind Regards
Benjamin Thaut

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