If in a D2 program I have an array of mutable items I may want to iterate on them but not modify them, so I'd like the iteration variable to be const. This is possible, but it seems I lose type inference:
void main() { int[3] array; // not const // foreach (const x; array) {} // Error // foreach (const auto x; array) {} // Error // foreach (const(int) x; array) {} // OK foreach (const(typeof(array[0])) x; array) {} // OK } Is something wrong in that code? Is this a known limitation, an inevitable one? Is this an enhancement request worth adding to Bugzilla? Bye and thank you, bearophile