On 11/22/2010 08:18 PM, spir wrote:
Hello,
Let us say I have a parsing library. Now, I want to define parsers in
stand-alone modules -- for code structuration and reusability. Then, import
them from apps that need them.
Is there another way than defining the parser (== list of patterns) at the
module's top-level. I have nothing against this, since the module is dedicated
to this anyway -- but dmd refuses.
More generally, I find myself unable to define structured objects at a
modules's top level. for instancz:
=== mod.d ==
import std.stdio;
struct S {
int i;
void speak() {writeln("i: ",this.i);}
}
=== __trials__.d ===
import mod;
auto s = S();
s.speak();
s.i = 1;
writeln(s.i);
void main () {
}
=== compilation ===
__trials__.d(19): no identifier for declarator s.speak
__trials__.d(20): no identifier for declarator s.i
__trials__.d(21): found '.' when expecting ')'
__trials__.d(21): semicolon expected, not 'i'
__trials__.d(21): no identifier for declarator i
__trials__.d(21): semicolon expected, not ')'
__trials__.d(21): Declaration expected, not ')'
Why does dmd refuse? If I put the code in a function, I can compile, link, and
run it. But this does not match my use case: I need to export symbols
(patterns) defined there; so, i guess, they must be defined at the top of the
module. Is there another solution?
I take the opportunity to ask whether it is possible to define which symbols
are to be _ex_ported.
Denis
-- -- -- -- -- -- --
vit esse estrany ☣
spir.wikidot.com
To initialize at runtime:
S s;
static this() {
s.i = 1;
}
to initialize at compile time:
S getS() { S s; s.i = 1; return s; }
S s = getS();
Use public/private to control which symbols are availible.
Unfortunately, this doesn't really work at the moment :-)