On Sunday, 15 March 2020 at 18:45:14 UTC, Steven Schveighoffer wrote:
On 3/15/20 2:14 PM, bauss wrote:
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Thanks, I'm pretty much starting from zero as I have very little experience in what is necessary to actually do the drawing parts, or how to store/manipulate sprites etc. I've got a lot of experience in GUI design, but getting the rendering to work, making sure it's fast enough, etc. seems like something I'd rather leave to someone else (i.e. library/framework/etc).

I was looking at the lispysnake stuff, and realizing I have no idea what any of the blogs are talking about. The D gaming libraries seem to come from the perspective of "Oh, you know how to write games, here's how you do it in D". I kind of need a "here's how you write 2d games" which uses D as a way to show it.

I think I'll probably just use a straight tutorial with another language and then move on to D. But thank you for the offer, I might take you up on it later.

-Steve

I refer this ugly site a lot for basics of SDL. Since one could easily convert c code to d, transition is very fast.

My favorite 2d game engine is cocos2dx but it has no support for d. I consider Godot-d offers a similar experience. However, it has almost zero documentation.

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