On 4/21/20 3:47 PM, Faux Amis wrote:
I'm dumbfounded, why does the following code write '35' on DMD32 D
Compiler v2.091.0-dirty?
module magic;
float magic( float f )
{
return f + 35f - f;
}
void main()
{
import std.stdio;
writeln( magic(1_000_000_000f) );
}
On run.dlang.io, it prints 64. Also on my mac.
Possibly it's working because intermediate floating point calculations
are generally done at max precision. On your system, that might be
80-bit reals.
Also possible that some optimization is figuring out that it can just
return 35f?
Try instead:
float magic( float f)
{
float result = f + 35f;
return result - f;
}
Is it worth worrying about? floating point is supposed to be inexact and
subject to variance on different machines.
-Steve