On 2020-05-02 22:33:59 +0000, Harry Gillanders said:
This depends on what you classify as drawable, and what you consider to be a character (the joys of Unicode),
Absolutely... however, trying getting close to what works in most cases.
and why you want to search for them anyway.
I'm doing some cursor-movement in a text-field. So, need to find out where the cursor should be positioned.
One way (I haven't verified this) could be to check if any of the code-points within a grapheme are graphical[1], and not white-space (and are not any other code-point you consider non-drawable).
Yes, that makes sense. I wasn't aware about graphical category... so would have used the !isWhite approach only. Thanks.
Which could look like so: import std.algorithm; import std.range; import std.uni; size_t drawableCharacterCount (CodePoints) (auto ref CodePoints codePoints)
What does this line do?
if (isInputRange!CodePoints && is(ElementType!CodePoints : dchar)) { bool isDrawableCodePoint (dchar c) { return c.isGraphical() && !c.isWhite(); } return codePoints.byGrapheme().count!( g => g[].any!isDrawableCodePoint ); }
I want to identify spans of drawable and isWhite in a grapheme array. So, I think any! just gives the total count of the whole thing. But anyway, thanks for the input, helps to better understand the whole thing.
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