On 02/07/2011 09:18 AM, Lars T. Kyllingstad wrote:
I cannot stand the "is()" idiom/syntax ;-) Dunno why. Would happily
>>>  get rid of it in favor of type-classes (built eg as an extension to
>>>  current interfaces). For instance, instead of:
>>>
>>>         void func (T) (T t)
>>>             if (is(someConstraint1)&&   is(someConstraint2))
>>>         {
>>>             ...
>>>         }
>>>
>>>  use:
>>>
>>>         void func (SomeTypeClass T) (T t)
>>>         {
>>>             ...
>>>         }
>>>
>>>  For instance (untested):
>>>
>>>         void func (T) (T t)
>>>             if (isInputRange(T)&&   is(ElementType!T == E))
>>>  -->
>>>         void func (InputRange!E T) (T t)
>>>
>>>  where InputRange is a (templated) interface / type-class.
>>>
>>>  Type-class checks on/type/  /template/  parameters (as opposed to type
>>>  checks on regular value parameters) would be performed structurally
>>>  (as opposed to nominally). D knows how to do this, since that's what
>>>  it needs to perform when checking is() constraints.
>>
>>  I agree that is() is rather ugly.  Same with __traits.  If you haven't
>>  already done so, I suggest you vote up this issue:
>>
>>      http://d.puremagic.com/issues/show_bug.cgi?id=3702
>
>  Done!
>  (I did not get all the details 'cause no time for a deep look, but
>  anything impulsed by the motivation of getting rid of is() and __traits
>  can hardly be a Bad Thing ;-)
>
>  What do you think of type classes, as an alternative to Don's proposal
>  in issue #3702.
>  See also "Type Classes as Objects and Implicits":
>  http://ropas.snu.ac.kr/~bruno/papers/TypeClasses.pdf
>
>>  Anyway, you can hide is()'s ugliness in the most common cases, though,
>>  by defining new templates.  For instance, I wouldn't mind having the
>>  following in std.range as an overload of isInputRange:
>>
>>      template isInputRange(R, T)
>>      {
>>          enum isInputRange = isInputRange!R&&   is(ElementType!R == T);
>>      }
>>
>>  Then, you'd simply write
>>
>>      void func(R)(R range) if (isInputRange!(R, E)) { ... }
>>
>>  -Lars
>
>  A great improvement, indeed.
>
>  While we're at defining a set of constraints in a template, let us make
>  it an interface / type-class that the E must (structurally) satisfy, and
>  just write:
>        void func(InputRange!E R)(R range) { ... }
>
>  What do you think?
>
>  Note: a template is not always required, I guess:
>        void writeElements (Iterable Elements) (Elements elements) {
>    foreach (element, elements) {
>                write(element,' ');
>            }
>        }
>  (In this case, because write is itself generic.)

How would you deal with the case where the input must satisfy more than
one concept/constraint?  I mean, for the simple case where you say "R
must be an input range of E", sure, type classes/concepts are cleaner.
But what about the case where, say, you want R to be an infinite random
access range that supports slicing?  With template constraints it's
simple:

     void doStuff(R)(R someRange)
         if (isRandomAccessRange!R&&  isInfinite!R&&  hasSlicing!R)
     {
         ...
     }

Now, I'm no expert on concepts at all---my main sources of information
about them are superficial comments on the D newsgroup and a quick browse
of the Wikipedia page---but it seems to me that you'd have to define a
new concept for each such combination of constraints.  Or?

Well, dunno really. If a language implements type classes, let us see how things work there :-)

Note that above, you use 3 implicite type-class defining check funcs. Agreed? Certainly, because they are common, one wrote a fucn to wrap a bigger set of is() stuff. Replacing them with a type-class interface allows (1) reusing an interface for what it's meant: defining a (super) type, instead of a func which is appropriate and does /not/ correctly convey the meaning
(2) avoiding is()

Now, you may be right in that type-class check may need be written externally:

void doStuff(R)(R someRange)
          if (RandomAccessRange R && InfiniteRange R &&  Slicable R)

or not:

interface ASpecialOne : RandomAccessRange, InfiniteRange, Slicable {}
void doStuff (ASpecialOneR) (R someRange)

Ain't that clean? For sure, if I was to define a new static PL, I would go /that/ way for generic constraints. This remembers me about another option maybe: when I have time, I'll go and see how XL does it. If (you do not know XL, then /really/ have a look when you have time: http://en.wikipedia.org/wiki/XL_%28programming_language%29 ;esp explore the notion of "conceptual programming")

Denis
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