On 7/13/20 3:26 AM, Arafel wrote:
On 13/7/20 3:46, Steven Schveighoffer wrote:
On 7/11/20 6:15 AM, Arafel wrote:
What I really miss is some way of telling the compiler "OK, I know
what I'm doing, I'm already in a critical section, and that all the
synchronization issues have been already managed by me".
You do. It's a cast.
Yes, and that's what I'm doing (although with some helper function to
make it look slightly less ugly), but for non-reference types I have to
do it every single time you use the variables, and it's annoying for
anything beyond trivial.
There's no way to avoid it, because at best you can get a pointer that
will be enough for most things, but it will show for instance if you
want to use it as a parameter to another function.
Also, with more complex data types like structs and AAs where not only
the AA itself, but also the members, keys and values become shared, it's
*really* annoying, because there's no easy way you can get a "fully"
non-shared reference, because `cast()` will *often* only remove the
external shared layer (I'm not sure it's always the case, it has happen
semi-randomly to me, and what it's worse, I don't know the rules for that).
cast() will remove as little as possible, but for most cases, including
classes and struts, this means the entire tree referenced is now unshared.
An AA does something really useless, which I didn't realize.
If you have a shared int[int], and use cast() on it, it becomes
shared(int)[int]. Which I don't really understand the point of.
But in any case, casting away shared is doable, even if you need to type
a bit more.
Also, it becomes a real pain when you have to send those types to
generic code that is not "share-aware".
And for basic types, you'll be forced to use atomicOp all the time, or
again resort to pointers.
The intent is to cast away shared on the ENTIRE aggregate, and then use
everything in the aggregate as unshared.
I can imagine something like this:
ref T unshared(T)(return ref shared(T) item) { return *(cast(T*)&item); }
with(unshared(this)) {
// implementation using unshared things
}
I wasn't suggesting that for each time you access anything in a shared
object, you need to do casting. In essence, it's what you are looking
for, but just opt-in instead of automatic.
Within this block, shared would implicitly convert to non-shared, and
the other way round, like this (in a more complex setup with a RWlock):
```
setTime(ref SysTime t) shared {
synchronized(myRWMutex.writer) critical_section { // From this
point I can forget about shared
time = t;
}
}
```
This isn't checkable by the compiler.
That's exactly why what I propose is a way to *explicitly* tell the
compiler about it, like @system does for safety. I used
`critical_section`, but perhaps `@critical_section` would have been
clearer. Here is be a more explicit version specifying the variables to
which it applies (note that you'd be able to use "this", or leave it
empty and have it apply to everything):
```
void setTime(ref SysTime t) shared {
synchronized(myRWMutex.writer) {
@critical_section(time) { // From this point I can forget
about shared
time = t;
}
}
}
```
Yeah, this looks suspiciously like the with statement above. We seem to
be on the same page, even if having different visions of who should
implement it.
Here it doesn't make a difference because the critical section is a
single line (so it's even longer), but if you had to use multiple
variables like that in a large expression, it'd become pretty much
impossible to understand without it:
```
import std;
synchronized shared class TimeCount { // It's a synchronized class, so
automatically locking
public:
void startClock() {
cast() startTime = Clock.currTime; // Here I have to cast the
lvalue
// startTime = cast(shared) Clock.currTime; // Fails because
opAssign is not defined for shared
}
void endClock() {
cast() endTime = Clock.currTime; // Again unintuitively casting
the lvalue
}
void calculateDuration() {
timeEllapsed = cast (shared) (cast() endTime - cast()
startTime); // Here I can also cast the rvalue, which looks more natural
}
private:
SysTime startTime;
SysTime endTime;
Duration timeEllapsed;
}
```
Non-obvious lvalue-casts all over the place, and even `timeEllapsed =
cast (shared) (cast() end - cast() start);`.
And that one is not even too complex... I know in this case you can
reorganize things, but it was just an example of what happens when you
have to use multiple shared variables in an expression.
You are better off separating the implementation of the shared and
unshared parts. That is, you have synchronized methods, but once you are
synchronized, you cast away shared and all the implementation is normal
looking.
Compare:
class TimeCount {
public:
void startClock() {
startTime = Clock.currTime;
}
synchronized void startClock() shared {
(cast()this).startClock();
}
void endClock() {
endTime = Clock.currTime;
}
synchronized void endClock() shared {
(cast()this).endClock();
}
void calculateDuration() {
timeEllapsed = endTime - startTime;
}
synchronized void calculateDuration() shared {
(cast()this).calculateDuration();
}
private:
SysTime startTime;
SysTime endTime;
Duration timeEllapsed;
}
I would imagine a mixin could accomplish a lot of this, but you have to
be careful that the locking properly protects all the data.
A nice benefit of this approach is that no locking is needed when the
instance is thread-local.
Well, it's meant as a low level tool, similar to what @system does for
memory safety. You can't blame the compiler if you end up doing
something wrong with your pointer arithmetic or with your casts from and
to void* in your @system code, can you?
I think we may have been battling a strawman here. I assumed you were
asking for synchronized to be this mechanism, when it seems you actually
were asking for *any* tool. I just don't want the locking to be
conflated with "OK now I can safely access any data because something
was locked!". It needs to be opt-in, because you understand the risks.
I think those tools are necessary for shared to have a good story,
whether the compiler implements it, or a library does.
-Steve