On Fri, Aug 07, 2020 at 09:03:47PM +0000, aberba via Digitalmars-d-learn wrote: > Syntactically they look the same (although D's can do more things) so > I'm trying to understand how why in D it's called template but in > languages like C#/Java they're generics. > > I guess I have fair understanding of D's code generation but isn't it > same as what what is available in those languages too? How are the > implementation different?
They are *very* different. Java generics are based on "type erasure", i.e., at the syntactic level, containers are parametrized with the element types, but at the implementation level, the element types are merely "erased" and replaced with Object (a top type of sorts). There is only one container instantiation, which is shared across all parametrizations. I don't know exactly why this approach was chosen, but my guess is, to avoid the complexities associated with templates (esp. as seen in C++, which was the prevailing language with type parametrization when Java generics was being designed), and to avoid template bloat. But because of how this implementation works, Java generics are very limited in a lot of ways that make them feel straitjacketed once you've gotten used to a more powerful template system like in C++ or especially D. Since the container does not retain any information about the type parameter, you cannot perform any type-specific operations on elements (unless you do runtime introspection -- and I'm not even sure Java lets you do this), and you cannot make compile-time decisions based on type properties -- because the single container implementation must be able to handle all type arguments. D templates do not type-erase, and the generated code retains full knowledge about the type parameters. Therefore, you can do very powerful things with them, like Design by Introspection, performing type-specific operations, generate different code depending on type properties, etc.. Since each template instantiation is distinct, it has the flexibility of doing completely different things depending on the type arguments, independently of any other instantiation of the same template. Furthermore, it can dispatch to a type-erased implementation ala Java -- at your choice; and it can even conditionally do so by inspecting the properties of the type arguments. IOW, it is a strict superset of Java generics. Unfortunately, the power of D templates does come at a cost: if used carelessly, it can result in a lot of template bloat. Reducing this bloat often requires delicate code surgery or restriction on some of the flexibility. (Though IMO, this is not a bad thing -- the user is given the *choice* to use a type-erased implementation if he so chooses, or control the template bloat in other ways; in Java, you have no choice but to live with the limitations of a type-erased generics system. But then again, Java has always been a bondage-and-discipline kind of language, so this isn't anything unexpected. People just learn to live with it.) T -- Time flies like an arrow. Fruit flies like a banana.