Don't know exactly where to post this, so I hope the bindbc team will see the post here in learn.

I was wondering if it would be possible to have bindbc OpenGL ES bindings ?

I'm working on porting my 3D Engine to Android, and well Android doesn't support anything else but OpenGL ES... I saw that derelict has OpenGL ES bindings, but would rather not migrate back to using derelict (since it took me a couple of hours to migrating everything to bindbc)

Thanks for all your solid bindings and hard work!

Kind regards,
Danny

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