On Sunday, 20 September 2020 at 16:18:19 UTC, Steven Schveighoffer wrote:
On 9/20/20 11:52 AM, realhet wrote:
On Sunday, 20 September 2020 at 14:54:09 UTC, Steven Schveighoffer wrote:
On 9/20/20 9:30 AM, realhet wrote:
Yeah, I think this might work.

-Steve

That would be a 3rd category out if 4 in total:
- ref for the contiguous subVectors (vec4.init.yz is a vec2)
- const for the complicated ones (vec4.init.z0 is a vec2, 2nd component is 0) - swizzled struct of a referenced vector: (vec4 a; a.yx is a struct that links to the original 'a' by reference and know it has to swap x and y). - everything else that can contain any vector component at any place including constants 0 and 1. I've learned this kind of swizzling in the good old CAL/AMD_IL times.

Swizzled struct is on the righr: then it should be implicitly casted when assigning it to the left to a vector. I gotta learn that too.

In GLSL this behavior is implemented deeply in the compiler. I'm so happy in D it seems also possible :D

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