On Sunday, 25 October 2020 at 12:02:10 UTC, Ali Çehreli wrote:
On 10/25/20 4:30 AM, frame wrote:
Is there a possibility to write templated code / custom trait
pattern with usage like a delegate?
I have a try-catch block with different types and don't want
to repeat myself in every method again. It's always the same,
just what's tried changes, eg.:
pseudo code:
template myStuff(mixin code)
{
try {
code();
}
catch (X e) {
...
}
catch (Y e) {
...
}
...
}
static myStuff!({
writeln("...");
});
That's one of my DConf Onlide slides but for a limited use
case! :)
int tried(Func, string functionName = __FUNCTION__, string file
= __FILE__, size_t line = __LINE__)(Func func) {
static if (!is (ReturnType!Func == int)) {
pragma(msg, format!"\n%s(%s): Error: %s must return int
error code"(file, line, functionName));
static assert(false);
}
void printError(T)(T err) {
stderr.writefln!"\n%s(%s): Failed to execute %s: %s"(file,
line, functionName, err);
}
try {
return func();
} catch (Exception exc) {
printError(exc.msg);
return 1;
} catch (Error err) {
printError(err);
import core.stdc.stdlib : abort;
abort();
}
assert(false);
}
Then, all extern(C) functions would be written the same way:
extern(C) int foo() {
return tried({
// ...
return 0;
});
}
Ali
I see that your approach can handle functions and delegates but
isn't that not equivalent like this template for a function?
auto myStuff(T)(T function() fn) {
try {
return fn();
}
catch (Exception e) {
//
}
}
I wonder if I could use such a template as static variant and the
compiler just expands the code? Just thinking that using a
function or delegate is an overhead. Maybe not a function but a
delegate will allocate GC memory I think.