On Tuesday, 12 January 2021 at 18:44:53 UTC, Jonathan Levi wrote:
On Tuesday, 12 January 2021 at 17:46:14 UTC, Q. Schroll wrote:
It's obvious why arrays work, it's the primary use case. I have no idea why classes are allowed. That classes are allowed, but structs are not, makes no sense to me.

I like the variadic feature for classes, but I wish it worked for structs as well, given that structs are value types on the stack anyway, the same assembly could have either signature (assuming matching argument/struct ordering).

But why does this compile?

```
struct S {/*...*/}

void fun(S s...) {/*...*/}
```
If structs do not work as variadic parameters, why does `fun` still compile?


you can do this:

```
import std.stdio;
import core.internal.moving;
import core.memory;

void main()
{
    auto a = Data(1);
    auto b = Data(2);
    auto c = Data(3);

    hello(a, b, c);
}

void hello(Data...)(Data args)
{
    writeln("n: ", args.length);
    foreach (data; args)
        writeln(data);
}

struct Data
{
    int a = 5;
}
```

this works fine: https://run.dlang.io/is/YA9syo

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