On Tuesday, 12 January 2021 at 18:44:53 UTC, Jonathan Levi wrote:
On Tuesday, 12 January 2021 at 17:46:14 UTC, Q. Schroll wrote:
It's obvious why arrays work, it's the primary use case. I
have no idea why classes are allowed. That classes are
allowed, but structs are not, makes no sense to me.
I like the variadic feature for classes, but I wish it worked
for structs as well, given that structs are value types on the
stack anyway, the same assembly could have either signature
(assuming matching argument/struct ordering).
But why does this compile?
```
struct S {/*...*/}
void fun(S s...) {/*...*/}
```
If structs do not work as variadic parameters, why does `fun`
still compile?
you can do this:
```
import std.stdio;
import core.internal.moving;
import core.memory;
void main()
{
auto a = Data(1);
auto b = Data(2);
auto c = Data(3);
hello(a, b, c);
}
void hello(Data...)(Data args)
{
writeln("n: ", args.length);
foreach (data; args)
writeln(data);
}
struct Data
{
int a = 5;
}
```
this works fine: https://run.dlang.io/is/YA9syo