Is there any elegant/smart solution to reference counting
resources without ever freeing any objects?
When the ref hits 0 it should free some other resource that isn't
memory...
Resource[10] resources;
resources[3].inc; // 1 ref - 0->1 transition enable some feature
resources[3].dec; // 0 ref - 1->0 transition disable some feature
resources[3].inc; // 1 ref - instantly ready to be used again
without any alloc/free
Maybe it's best to use normal constructor/destructor with some
arena memory allocator that never actually frees anything? Must
be a common problem, anyone got experience with a good design?