On Sunday, 24 January 2021 at 16:16:12 UTC, vitamin wrote:
On Sunday, 24 January 2021 at 14:56:25 UTC, Paul Backus wrote:
On Sunday, 24 January 2021 at 11:00:17 UTC, vitamin wrote:
It is Ok when I call deallocate with smaller slice or I need track exact lengtht?

It depends on the specific allocator, but in general, it is only guaranteed to work correctly if the slice you pass to deallocate is exactly the same as the one you got from allocate.

thanks,
is guaranteed this:

void[] data = Allocator.allocate(data_size);
assert(data.length == data_size)


or can be data.length >= data_size ?

Yes, it is guaranteed [0]. Even though some allocator implementations will allocate a larger block internally to back your requested allocation size, `allocate` [1] must return the same number of bytes as you requested, or a `null` slice. If an allocator has a non-trivial `goodAllocSize(s)` [2] function (i.e. one that is not the identity function `s => s`) and you you allocate say N bytes, while allocator.goodAllocSize(N) returns M, M > N, it means that most likely calling `expand` [3] will succeed - meaning it will give you the excess memory that it has internally for free. I say "most likely", because this is the intention of the allocator building blocks spec, even though it's not specified. In theory, `expand` could fail in such situation either because of an allocator implementation deficiency (which would technically not be a bug), or because `allocate` was called concurrently by another thread and the allocator decided to give the excess space to someone else.

[0]: https://dlang.org/phobos/std_experimental_allocator_building_blocks.html [1]: https://dlang.org/phobos/std_experimental_allocator.html#.IAllocator.allocate [2]: https://dlang.org/phobos/std_experimental_allocator.html#.IAllocator.goodAllocSize [3]: https://dlang.org/phobos/std_experimental_allocator.html#.IAllocator.expand

Reply via email to