On Monday, 25 January 2021 at 10:26:20 UTC, frame wrote:
On Monday, 25 January 2021 at 07:58:01 UTC, Vitalii wrote:
Hello everyone! I want to create shared library that buffer some data and do some calculations, another program will use it. I wonder how this simplest code lead to crash (freeze) of dll:

Not tested your code but you have to use

import core.sys.windows.dll;
mixin SimpleDllMain;

Windows ist expecting a DllMain routine and runtime needs to attach the DLL thread.

Yes. I'm doing it whet add dll.d (https://wiki.dlang.org/Win32_DLLs_in_D) in compile line, it contents:
---
import core.sys.windows.windows;
import core.sys.windows.dll;

__gshared HINSTANCE g_hInst;

extern (Windows)
BOOL DllMain(HINSTANCE hInstance, ULONG ulReason, LPVOID pvReserved)
{
    switch (ulReason)
    {
        case DLL_PROCESS_ATTACH:
            g_hInst = hInstance;
            dll_process_attach( hInstance, true );
            break;

        case DLL_PROCESS_DETACH:
            dll_process_detach( hInstance, true );
            break;

        case DLL_THREAD_ATTACH:
            dll_thread_attach( true, true );
            break;

        case DLL_THREAD_DETACH:
            dll_thread_detach( true, true );
            break;

        default:
    }
    return true;
}
---
Dll is starting ok. But after freeze after printing number around 64000 (~2^16). When I change assoc.array to simple array of double[] it freeze after number around 520000 (~2^19), int[] -- 1.000.000. So I conclude than dll freeze after exceed some memory limit about 4 Mb. But I still can't see what I'm doing wrong. Any ideas?

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