On Monday, 29 March 2021 at 17:02:40 UTC, evilrat wrote:
Also with delegates (lazy), you get the type checks however you
must have to declare parameters on call site, which can be PITA
in the future when doing refactoring will be necessary.
Better plan ahead as the number of changes will explode when
you make quite a number of these and decide to change
params/returns.
```
import std.stdio;
void my_func(T, XS)(string a, string b, string c, lazy T
function(XS)[] t...)
{
// call function, just the first one, can call all of them
as well
t[0](a);
// can get the result too, mind the future refactoring
needs tho
// T res = t[0]();
}
void main()
{
my_func("name", "description", "otherthing", (string x) {
writeln(x);
return x;
});
// no function, compile error
// my_func("name", "description", "otherthing");
}
```
-----------------------------------------------------------------------
Trying to read this function signature:
void my_func(T, XS)(string a, string b, string c, lazy T
function(XS)[] t...)
Does this say "Generic void function 'my_func', which takes two
generic/type params "T" and "XS", and is a function of type
"string a, string b, string c", and..." (this is where it starts
to get hazy for me):
How does one interpret/read this:
lazy T function(XS)[] t...
Also I noticed that no explicit generic types were provided in
your call. I assume this means that D's type system is similar to
Typescript's then, where it's a logical constraints and will try
to "fit the holes" so to speak.
In Typescript it works like this:
function myFunc<T>(arg: T) {}
myFunc(1) // T is inferred to be type "number"
myFunc("a") // T is inferred to be type "string"
myFunc<number>(1) // Same as above, but explicit, maybe useful
if you want to verify arg, else pointless
It seems like potentially D is similar here?