On Sunday, 18 April 2021 at 23:36:58 UTC, Alain De Vos wrote:
When doing graphics the number of functions explodes.
So one needs always a list, compare to a header file in c.
If there are "modern" alternatives to opengl feel free.

More modern from which perspective? Simpler to use (non-inclusive list of options: SDL2/Allegro/SFML bindings, cairod, DLib, dgame)? Or more modern from GPU acceleration perspective (you're probably wanting derelict-vulkan or derelict-bgfx)?

Reply via email to