On Saturday, 10 July 2021 at 12:41:19 UTC, Виталий Фадеев wrote:
On Saturday, 10 July 2021 at 08:36:07 UTC, Danny Arends wrote:
On Thursday, 8 July 2021 at 13:51:51 UTC, Виталий Фадеев wrote:
[...]
OpenGL is being replaced by vulcan, just to plug my little
project:
http://github.com/DannyArends/CalderaD
Pretty beafy, but well vulkan is a lot more verbose compared
to OpenGL
Thank, Danny Arends! I see you.
I got error:
# glslc app/src/main/assets/data/shaders/wavefront.vert -o
app/src/main/assets/data/shaders/vert.spv
# glslc app/src/main/assets/data/shaders/wavefront.frag -o
app/src/main/assets/data/shaders/frag.spv
# dub
Performing "debug" build using /usr/bin/dmd for x86_64.
bindbc-loader 0.3.2: target for configuration "yesBC" is up to
date.
bindbc-sdl 0.21.4: target for configuration "dynamicBC" is up
to date.
calderad ~master: building configuration "default"...
Running pre-build commands...
/bin/sh: 1: glslc.exe: not found
Command failed with exit code 127: glslc.exe
app/src/main/assets/data/shaders/wavefront.vert -o
app/src/main/assets/data/shaders/vert.spv
Just disable shader compilation using dub, the shader only needs
to be compiled once. Since you're on linux it fails to execute
glslc.exe (the windows executable). If you compiled them yourself
you can remove it from dub prebuild commands