On Monday, 12 July 2021 at 22:35:27 UTC, someone wrote:
On Monday, 12 July 2021 at 05:33:22 UTC, ag0aep6g wrote:
[...]
Teach me please: if I declare a variable right after the function declaration like this one ... ain't scope its default visibility ? I understand (not quite sure whether correct or not right now) that everything you declare without explicitly stating its visibility (public/private/whatever) becomes scope ie: what in many languages are called a local variable. What actually is the visibility of lstrSequence without my scope declaration ?

`scope` is not a visibility level.

`lstrSequence` is local to the function, so visibility (`public`, `private`, ...) doesn't even apply.

Most likely, you don't have any use for `scope` at the moment. You're obviously not compiling with `-preview=dip1000`. And neither should you, because the feature is not ready for a general audience yet.

[...]
Style: `scope` does nothing on `size_t` parameters (throughout).

A week ago I was using [in] almost everywhere for parameters, ain't [in] an alias for [scope const] ? Did I get it wrong ? I'm not talking style here, I'm talking unexpected (to me) functionality.

I'm not sure where we stand with `in`, but let's say that it means `scope const`. The `scope` part of `scope const` still does nothing to a `size_t`. These are all the same: `in size_t`, `const size_t`, `scope const size_t`.

scope size_t lintRange1 = lintStart - cast(size_t) 1;
scope size_t lintRange2 = lintRange1 + lintCount;

Possible bug: Why subtract 1?

Because ranges are zero-based for their first argument and one-based for their second; ie: something[n..m] where m should always be one-beyond than the one we want.

That doesn't make sense. A length of zero is perfectly fine. It's just an empty range. You're making `lintStart` one-based for no reason.

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