On Wednesday, 8 September 2021 at 09:55:20 UTC, Chris Piker wrote:
Interesting. I presume that the big win for using std.sumtype over a class set is value semantics instead of reference semantics?

There's a lot to say about the precise differences. One practical difference that I alluded to earlier is that an incomplete `match!` is a compile-time error, so if you later add a fifth kind of time encoding to your sumtype, the compiler will give you a laundry list of parts of your code to update to handle the new case.

So out of curiosity, say each structure implemented a function to provide the desired broken-down-time, would the following "virtual function" style call work?

```d
import std.sumtype;
struct BDTime { int y, int m, int d, int h, int m, double s };

struct ISO8601 { BDTime bdTime(){ ... }  }
struct FloatEpoch { BDTime bdTime(){ ... } }
struct DoubleEpoch { BDTime bdTime(){ ... } }
struct LongEpoch { BDTime bdTime(){ ... }  }
alias Time = SumType!(ISO8601, FloatEpoch, DoubleEpoch, LongEpoch);

void main() {
    import std.stdio : writeln;
    import std.format : format;

    Time e = ISO8601();
    BDTime = e.bdTime();
}
```
or would I need to use `match!` to get the right structure type and then generate the internal time representation?

You'd get an error like

```
Error: no property `bdTime` for type `std.sumtype.SumType!(ISO8601, ...)`
```

bdTime is defined for the individual times and not for the sumtype. You could have a match! that pulls out each member and calls its individual .bdTime(), but probably a more natural solution is to define bdTime only once, against the sumtype, where it has an internal `match!` that pulls out the different properties of the members that are necessary for each to construct a BDTime.

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