On Monday, 27 September 2021 at 17:38:29 UTC, james.p.leblanc wrote:
Dear D-ers,

I have trouble understanding "module imports" vs. "module compilations".

A module is implemented in a source file. Though we often use the term "module" to refer to both, it may help to think in terms of importing modules and compiling source files.

Given the source files `A.d` and `B.d`, which implement the modules A and B respectively, and given that module A uses symbols from module B, then we can say the following:

1. When the compiler is compiling `A.d`, it must be aware of which symbols from module B are accessible from module A. This is what imports are for and has no relation to the compilation status of `B.d`. 2. The compiler will produce a `A.o/obj` object file that it will then pass to the linker, including references to the symbols in module B. At that point, the linker will also need an object file from a compiled `B.d` in order to fix up the symbol references and produce the final executable.

To achieve #1, the compiler needs to read either the source file `B.d` or a D interface file, `B.di`, in order to know which symbols are available to module A. There are a couple of ways this can happen:

```
dmd A.d B.d
```

Here, when the compiler encounters `import B` in `A.d`, it will recognize that `B.d` has been passed on the command line. If `B.d` has no module statement, then the file name `B` is used as the module name. If it has a module statement, it the file can be named anything when it's passed on the command line like this. It could be `foo.d`, but as long as it has a `module B` at the top, then `A.d` can `import B`.

```
dmd -c A.d
```

Here, when the compiler encounters `import B` in `A.d`, it will see that no `module B` declaration has been encountered in any other files on the command line, so it will search for `B.di` and, if it's not found, `B.d` on the import path (to which we can append directories with `-I`). I've included `-c` here, which will just compile `A.d` and not attempt to link it, because without it the linker will spew errors for every missing symbol from module B.

This is how D supports separate compilation. Assuming object files with the `.obj` extension on Windows, you could do this:

```
dmd -c B.d
dmd A.d B.obj
```

Now, the compiler uses the source of `B.d` to assess symbol accessibility as before, and it will pass both `A.obj` and `B.obj` to the linker to produce the executable.

Or you could compile `B.d` into `B.lib` and pass that on the command line as well.


Finally, there have been discussions about allowing new ways of "compiling a module" by including its name on the command line. For example this from 2017:

https://forum.dlang.org/post/tcrdpvqvwxffnewzo...@forum.dlang.org

This is what resulted in the `-i` compiler switch. Modifying the example above:

```
dmd -i A.d
```

Now, when the compiler encounters `import B` in `A.d`, if there is no `B.di` and it finds `B.d`, it will compile `B.d` alongside `A.d`, just as if the command line had been `dmd A.d B.d`.

Does that help?


Reply via email to