On Sunday 13 March 2011 15:32:34 Magnus Lie Hetland wrote: > On 2011-03-13 23:27:14 +0100, Magnus Lie Hetland said: > > Any other ideas on how to handle this sort of "mostly const" or "const > > where it counts" stuff? Perhaps my design intentions here are off to > > begin with?-) > > OK -- a *little* quick on the trigger there. My solution: Declare the > method const, and assign the non-essential cache stuff to local > variables, casting away the constness. > > (Still open to schooling on the design part of this, though. Perhaps > declaring a method as const is no good when it's not *really* const? > For now, I'm just doing it to check that I don't inadvertently change > things I don't want to change.)
What you want is logical const. You want it to be const from the perspective of an observer of the function but actually have stuff non-const within it. C++ has the mutable keyword to handle this. It's also completely legal and well-defined to cast away constness in C++. D, on the other hand, does not technically support logical const at all. It has to do with the complete lack of compiler guaranteeds. You _can_ cast away constness in D, but it's breaking the type system when you do. It is perfectly valid for the compiler to assume that you function really is const and optimize appropriately. So, if you don't actually manage to _really_ be logically const, or if you do this with an immutable object (which would likely result in a segfault), you _are_ going to have incorrect code. On the whole, I'd advise just not using const when you need logical const, but if you're _very_ careful, you can get away with it. But thanks to immutable, it can be _very_ dangerous to cast away constness in a const function unless you're _very_ careful. You really should check out this question on stackoverflow and the answers that go with it: http://stackoverflow.com/questions/4219600/logical-const-in-d - Jonathan M Davis