On Wednesday, 29 December 2021 at 01:11:13 UTC, Stanislav Blinov wrote:
Because opIndexAssign cannot distinguish at compile time between initialization and assignment:

```d
Stuff[Key] aa;
aa[key] = Stuff(args); // ostensibly, initialization
aa[key] = otherStuff;  // assignment to existing value
```

Same syntax, different behavior. This can only be caught at runtime. `require` and `update` though should be able to pull this off, and that they don't is a bug.

So i wonder if const and immutable would have different behaviors then.

While you shouldn't be able to explicitly change a const item within a struct, replacing the whole struct i would think would be okay, on the basis that you're basically throwing whole old item away (*and may be equal to what you'd do with say swap*).

Immutable on the other hand may want to refuse as it should basically have a lifetime of the array? Though if you can delete the item and then just add it in again it's a longer version of the same thing, just depends on if anything is using/referencing it or not. And casting away the constness is easy enough so maybe it won't be different.

Though if it's a basic type it seems unlikely it would need a longer lifetime, and if it's a reference or array it already is separated from the struct and needs no such protection for the pointer.

I don't know. I remember odd behavior with const/non-const stuff before.

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