Actually it looks like I can recreate this bug in non-realtime mode as well. I forgot that I can actually process audio at whatever timing I want to (I haven't touched this project in a while..). Oddly enough I can call various DLL functions but it fails the second I try to pass some audio data to it. Other plugins work fine. I wonder what I'm missing here..
- Techniques on debugging runtime errors? Andrej Mitrovic
- Re: Techniques on debugging runtime errors? Andrej Mitrovic
- Re: Techniques on debugging runtime errors? Daniel Green
- Re: Techniques on debugging runtime errors? Andrej Mitrovic
