On Tuesday, 13 September 2022 at 08:43:45 UTC, Nick Treleaven wrote:
On Tuesday, 13 September 2022 at 03:00:17 UTC, Kyle Ingraham wrote:
Any suggestions for being able to call one function for any instance given but maintain flexible return types?

Not sure if it helps, but you can define final methods in an interface, which can call virtual interface methods:
interface PathConverter
    string getValue();

    final T toD(T)()
        import std.conv : to;

        return to!T(getValue());
Not tested as AFK.

Thanks for the suggestion Nick. I solved this by storing structs as `void*` in a wrapper struct with information about their module and identifier saved elsewhere. I use that information to setup casts to the appropriate type then call `toD`. That way I can call the same method for functions that return different types and store disparate structs to the same wrapper struct. The wrapper struct gets used in function signatures.

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