I am using CSFML D bindings and I have created my own sort of UI library for drawing elements onto the screen.

One of the classes I've created is a `Button` class, which contains a delegate called `onButtonClick` which is called when the button is clicked on by the user.

Up until now, everything has worked fine.

I want to add a couple of buttons side by side to represent an element of a list and assign them each a unique lambda expression for that particular element in the list, this is the current code I have:

```D
foreach (BoardSize boardSize; arr) {
    Button button = new Button();
    button.text = format("%sx%s", boardSize[0], boardSize[1]);
    button.onButtonClick = {
eventHandler.settingsWindow_onBoardSizeButtonClick(boardSize);
    };
    button.onButtonClick();
    _boardSizeRow.addChild(button);
}
```

Running this code, I had expected that everything would work fine. Unfortunately upon running the code, tapping each of the buttons returned only the largest `boardSize` value, the one which is gets iterated last.

Note that I am still not totally sure why this is the case. At first, I was confused, but then I suspected that after the variable gets sent as a parameter to the `settingsWindow_onBoardSizeButtonClick` function, it gets changed again in the next iteration creating a sort of chain effect -- I may be wrong, but this is my suspicion.

Some of the things I tried was creating a new object each time, although it didn't work. I might have not done this properly as I am a beginner to D language. I saw someone else ask a similar question as to why this is happening but that was for C#, not D, so it wasn't that much of a use to me.

Help would be appreciated!

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