Hi,
In Java/C# you can create purely static classes.
These are classes whose methods are all static, the classes
cannot be derived from or instantiated:
```
static class Algo {
void drawLine(Canvas c, Pos from, Pos to) { ...... };
}
```
Class in use:
```
Algo.drawLine(new Canvas(), new Pos(5, 3), new Pos(7, 9));
```
This type of semantics is not possible in D, which sucks.
After scouring the forums, the only workaround seems to be the
following:
```
final abstract class Algo {
void drawLine(Canvas c, Pos from, Pos to) { ...... };
}
```
This solution seems like a bit of a hack, which is why I don't
like it.
Alternatively you could create a module, but then it would just
be a function without a clear type.
Is anyone aware of a non-ugly way to implement a 'static' class
or namespace?
Regards,
thebluepandabear