On Saturday, 28 January 2023 at 16:29:35 UTC, Anonymouse wrote:
I use `hasUDA`, `getUDAs` and `getSymbolsByUDA` fairly heavily in my project. dmd requires some 3.2Gb to compile it, a dub recompilation taking somewhere around 8-14 seconds, depending on the phase of the moon. It's not too bad, admittedly.

Stuff like this, naturally taken out of all context:

```
static if (isSerialisable!member)
{
    import std.path : buildNormalizedPath;

    static if (hasUDA!(this.tupleof[i], Resource))
    {
member = buildNormalizedPath(state.settings.resourceDirectory, member);
    }
    else static if (hasUDA!(this.tupleof[i], Configuration))
    {
member = buildNormalizedPath(state.settings.configDirectory, member);
    }
}
```

```
private alias allEventHandlerFunctionsInModule =
Filter!(isSomeFunction, getSymbolsByUDA!(thisModule, IRCEventHandler));
```

```
enum isSetupFun(alias T) = (getUDAs!(T, IRCEventHandler)[0]._when == Timing.setup); enum isEarlyFun(alias T) = (getUDAs!(T, IRCEventHandler)[0]._when == Timing.early); enum isLateFun(alias T) = (getUDAs!(T, IRCEventHandler)[0]._when == Timing.late); enum isCleanupFun(alias T) = (getUDAs!(T, IRCEventHandler)[0]._when == Timing.cleanup); alias hasSpecialTiming = templateOr!(isSetupFun, isEarlyFun, isLateFun, isCleanupFun);
alias isNormalEventHandler = templateNot!hasSpecialTiming;

alias setupFuns = Filter!(isSetupFun, this.allEventHandlerFunctionsInModule); alias earlyFuns = Filter!(isEarlyFun, this.allEventHandlerFunctionsInModule); alias lateFuns = Filter!(isLateFun, this.allEventHandlerFunctionsInModule); alias cleanupFuns = Filter!(isCleanupFun, this.allEventHandlerFunctionsInModule); alias pluginFuns = Filter!(isNormalEventHandler, this.allEventHandlerFunctionsInModule);
```

If `hasUDA` and friends are so bad[1] [2] [3], what can I use instead?

I need them to work at compile-time. `hasUDA` just needs to evaluate to true or false, but for `getUDAs` and `getSymbolsByUDA` I need them to resolve to symbols (and not string names of symbols).

Do I have any alternatives?

[1]: https://forum.dlang.org/post/bwekufskjmknllapz...@forum.dlang.org
[2]: https://forum.dlang.org/post/tm02a6$nk3$1...@digitalmars.com
[3]: https://forum.dlang.org/post/nzlnwbcezwyopjfia...@forum.dlang.org



So, for that, having an exclude keyword would be nice. But for right now, I would like to check a better solution with you. Building my entire engine takes in LDC 250mb, in DMD I wasn't able to check but it seems to use really little.

From [2], FeepingCreature says that using udaIndex is better than using hasUDA and getUDAs.

getUDAs can be simply changed to `__traits(getAttributes, yourMemberHere)`.

Many std.traits things actually uses `Filter!()` which is a recursive template using `static if` + `AliasSeq`. Recursive templates are super heavy. In general, recursive functions always spells "slow" in any place.

The best thing to avoid in phobos are those recursive kinds, specially if you're using for too many places.

So, what can I do if I wish to construct a better filter? Well. Construct an array of indices to your filtered types instead of an AliasSeq. It is impossible to construct procedurally an AliasSeq without using recursive templates. That way you could iterate through those indices instead.

It is a little more manual work, but it is better on long run specially when you're not going to keep changing your reflection functions any soon


So, avoid Filter which seems to be your main bottleneck there. Specially because you will iterate all members many times. It is always best to do a single iteration and using the same data.

Your code seems to be analogous to doing:

```d
alias setupFuns = Filter!(isSetupFun, this.allEventHandlerFunctionsInModule); alias earlyFuns = Filter!(isEarlyFun, this.allEventHandlerFunctionsInModule);

///Pseudo code expanded representation:


    template setupFuns alias pred)
    {
        alias Filter = AliasSeq!();
        static foreach (member; Module)
            static if (pred!arg)
                Filter = AliasSeq!(Filter, arg);
    }
    template earlyFuns(alias pred)
    {
        alias Filter = AliasSeq!();
        static foreach (member; Module)
            static if (pred!arg)
                Filter = AliasSeq!(Filter, arg);
    }
```

A better solution would be:

```d

    static foreach(mem; __traits(allMembers, thisModule))
    {
static if(is(typeof(__traits(getMember, thisModule, mem)) == EarlyFunc)) else static if(is(typeof(__traits(getMember, thisModule, mem)) == LateFunc))

    }
```

That way, you would avoid: Recursive template executed a lot of times + you would use reflection once (iterate once vs iterate n times).

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