I just first time used importC in a prototype project I just worked on. I used it to just import `libevdev.h` on linux to register a custom input device / make a simple userspace input driver.

Now libevdev comes with two header files: libevdev.h and libevdev-uinput.h

Q1) Since libevdev-uinput.h included libevdev.h, I could simply import that to get everything. What would I do in more complex libraries that are composed of multiple header files though?

I had a small problem: linux/input.h was included, but not found / not properly processed, so I had to manually look that up in the correct architecture folder of my linux distro.

What I now did was copy-pasting the files both from libevdev and from linux/input.h from my local system into my project directory, running `gcc -E` and manually cleaning up things, so that stuff like `u8` existed. (using a package in D that I would `__import` to include compat things)

Q2) How would I do this without manually copying and editing the header files, so that it would work on other people's machines as well, using their local headers?

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I'm quite a fan of how easy it was using importC to get libevdev running in my custom program and quickly making a basic custom input device, exactly with the same syntax and functions as in C, but this only really seems to work inside the prototyping phase. What would be the next steps if I wanted to make e.g. a libevdev wrapper to put on DUB?

Q3) Would generating D code from importC be possible for this?

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