On Tuesday, 14 March 2023 at 10:19:24 UTC, Elfstone wrote:
```D
struct Matrix(S, size_t M, size_t N)
{
}

alias Vector(S, size_t N) = Matrix!(S, N, 1);

enum isVector(V) = is(V == Vector!(S, N), S, size_t N); // it doesn't work

enum isVectorCorrect(V) = is(V == Matrix!(U, N, 1), U, size_t N); // the "correct" way and how much I like to REPEAT myself!

void foo(U)(Vector!(U, 3) a)
{
}

void bar(U)(U a) if (isVector!U)
{
}

void main()
{
    import std.stdio;

    Vector!(float, 3) v;
foo(v); // Error: none of the overloads of template `app.doSomething` are callable using argument types `!()(Matrix!(float, 3LU, 1LU))
    bar(v); // failed constraint isVector!U
}
```

I went back to some of my old code and couldn't stand what I had ended up with - If I already have a well-defined `Vector`, why do I have to write extra code to implement `isVector`, and use `isVector` instead of simply declaring the param to be `Vector`?

But that's simply the current state: it looks like DIP1023 isn't going anywhere, and I'm not a compiler expert.

Note that I had to repeat `Matrix!(S, N, 1)` to for both `Vector` and `isVector`.

Is there a way around this?!

--

It can get worse.

```D
alias Vec2(S) = Vector!(S, 2);
alias Vec3(S) = Vector!(S, 3);
enum isVec3(V) = is(V == Matrix!(S, 2, 1), S);
enum isVec3(V) = is(V == Matrix!(S, 3, 1), S);
void foobar(U)(U v) if (isVec3!U);
```
It works, but it hurts my eyes.


**just a noob seeing if can solve this no idea if this is vaild code**
```D
// T int, double, float
// N element
// V number of elements / weight
template Matrix(T, size_t N = 2, size_t V = 1)
{
    struct Matrix
    {
        static if (is(Matrix!(T, N, V)))
        {
            alias enum isVec3 = N == 3;
            alias enum isVec2 = N == 2;

            alias enum isVaildVec = (isVec2 || isVec3);
        }
    }
}

bool foo(T)(Matrix!T element)
{
    return element.isVaildVec;
}

void main()
{
    import std.stdio : writeln;

    // defaults to vec2 of 1
    Matrix!int c;
    c.foo.writeln;
    c.writeln;
}
```




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