Hello. The title sounds weird, but I try to explain it better.

In Unreal Engine and Unity, source code files don't use main() and other important functions. They have only a class. Like this:

```
class SomeClass: someInterface
{
    AFunctionFromTheInterface1()
    {

    }

    AFunctionFromTheInterface2()
    {

    }
}
```

And then all the source code files will be compiled into a single .dll/.so library, so the game engine can use one in a game.

I don't know what compiler does Unreal Engine use, but it uses C++.

Is it possible to do so in D?

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