On 6/14/23 2:21 PM, glowiak wrote:
Hello.

I am trying to get a window open using BincBC-SFML.

Sadly the compiler gives me an error:

``    Starting Performing "debug" build using /usr/bin/dmd for x86_64.
``  Up-to-date bindbc-sfml 1.0.2: target for configuration [staticBC] is up to date.
``    Building tdvcraft ~master: building configuration [application]
``source/engine/window.d(14,25): Error: variable `tdv.engine.window.Window.win` - no ``definition of struct `sfRenderWindow`
``Error /usr/bin/dmd failed with exit code 1.

The code is here (won't waste this place): https://codeberg.org/glowiak/tdvcraft

Thanks in advance.

sfRenderWindow struct is just an opaque definition:

https://github.com/BindBC/bindbc-sfml/blob/c12e3d1d61db864893f156e1c9fbbf93aed7744e/source/bindbc/sfml/graphics.d#L23

Such structs you can only create pointers to it, not instances of it.

Change your definition to:

```d
private sfRenderWindow * win;
```

-Steve

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