In my current [game
project](https://github.com/LiamM32/Open_Emblem), [something
strange](https://github.com/LiamM32/Open_Emblem/issues/20) has
happened as of a recent commit. When running `dub test`, all the
unittests appear to pass, but then after the last unittest has
concluded an "Invalid memory operation" happens. Removing a few
lines replaces this error with a segfault, but either way, these
errors shouldn't be happening. Weirdly, the commit where these
errors first appear did nothing but replace a single class-member
function with a seemingly identical function through a mixin
template.
The errors seem to be related to object deletion. The traceback
output for the first error, and where GDB points to for the
second error, is the destructor for my `Unit` class.
You see, every `Unit` object is associated with a particular
`Map` object and `Faction` object, which it hold references to.
Those objects in turn each have an array of `Unit` objects that
they are associated with. In the `Unit` destructor, I have it
call the `removeUnit` function in both the associated `Map` and
`Faction` objects. The errors are happening in either the `Unit`
destructor itself, or the `removeUnit` function that it calls.
Until the commit that introduced these errors, the `removeUnit`
function was written directly in the `Map` class in it's module,
but this commit replaced it with the mixin template
`UnitArrayManagement`, which `Faction` also uses.
`Unit` destructor:
```
~this() {
this.alive = false;
if (this.map !is null) this.map.removeUnit(this);
if (this.faction !is null) this.faction.removeUnit(this);
if (this.currentTile !is null) this.currentTile.occupant
= null;
}
```
```
template UnitArrayManagement(alias Unit[] unitsArray) {
bool removeUnit(Unit unit) {
import std.algorithm.searching;
writeln("Doing `Map.removeUnit`");
Unit[] shiftedUnits = unitsArray.find(unit);
ushort unitKey = cast(ushort)(unitsArray.length -
shiftedUnits.length);
debug {
writeln("unitsArray: ");
foreach (listedUnit; unitsArray)
writeln(listedUnit.name~", ");
writeln("shiftedUnits: ");
foreach (listedUnit; shiftedUnits)
writeln(listedUnit.name~", ");
}
if (shiftedUnits.length > 0) {
debug writeln("shiftedUnits.length > 0");
unitsArray[$-shiftedUnits.length] = null;
for (ushort i=0; i<shiftedUnits.length-1; i++) {
debug writeln("In loop. unitKey = ", unitKey, ",
i = ", i);
unitsArray[unitKey+i] = unitsArray[unitKey+i+1];
}
unitsArray.length--;
return true;
} else return false;
}
}
```
The first error happens because I inserted some uses of `writeln`
for debugging purposes in the new version of `removeUnit`
(because I haven't figured out how to do the same thing with
GDB), in which I try to get it to print the names of all the
units in the array before deleting any of them. I suppose that it
might get a `Invalid memory operation` when trying to access a
member of a `Unit` object that no longer exists, but this
shouldn't be happening. When that other `Unit` object got
destroyed, the destructor should have called this same
`removeUnit` function to remove it's reference from the array.
I read that the garbage collector *sometimes* but not *always*
calls destructors on deletion, which sounds crazy to me. Is this
a case of one unit being deleted without the destructor and then
the next unit (of the same `Map` object) having the destructor
called?
Are destructors normally called after a program is concluded?
The second error, which can be achieved by removing the instances
of `writeln` in `removeUnit` (making it seemingly identical now
to the version of this function previously defined in the `Map`
class) is also strange. It seems to be a case of the `Unit`
object calling a `Map` object that no longer exists. However,
that's also strange, as the `Map` object is supposed to delete
all it's associated units on destruction.
I wrote these destructors so that objects wouldn't have
references floating around on their deletion, yet now I'm getting
errors from the destructors.
So why are these things even happening *after* the unittests have
been run? What else do I need to know about object destruction?
What may be happening?