On Tuesday, 4 June 2024 at 12:22:23 UTC, Eric P626 wrote:
I am currently trying to learn how to program in D. I thought
that I could start by trying some maze generation algorithms. I
have a maze stored as 2D array of structure defined as follow
which keep tracks of wall positions:
~~~
struct s_cell
{
bool north = true;
bool east = true;
bool south = true;
bool west = true;
}
~~~
I try to create a 2D array of fixed length and pass it in
parameter as a reference. Normally, in C, I would have used a
pointer as parameter, and pass the address of the array. Here,
I thought it would have been easier just to pass a slice of the
array, since a slice is a reference to the original array. So I
wrote the signature like this:
~~~
void main()
{ writeln("Maze generation demo");
s_cell [5][5] maze;
print_maze (maze);
}
void print_maze ( s_cell [][] maze )
{
}
~~~
My idea is that print_maze use a slice of what ever is sent in
parameter. Unfortunately, I get the following error message:
~~~
Error: function `mprmaze.print_maze(s_cell[][] maze)` is not
callable using argument types `(s_cell[5][5])`
cannot pass argument `maze` of type `s_cell[5][5]` to
parameter `s_cell[][] maze`
~~~
I tried to find a solution on the internet, but could not find
anything, I stumble a lot on threads about Go or Rust language
even if I specify "d language" in my search.
Else is there other ways to pass an array as reference using
parameter modifiers like: ref,in,out ...
Else, can it be done the C way using pointers?
Thank you.
First things first, put `@safe:` on the top of the file or put
`@safe` at the end of every function declarator. It makes
anything that could be undefined behavior an error:
```d
void main() @safe
{
writeln("Maze generation demo");
s_cell [5][5] maze;
print_maze (maze);
}
// change to: ( const ref s_cell [5][5] maze )
void print_maze ( s_cell [][] maze ) @safe
{
}
```
A `T[]` is a pointer–length pair, aka. a slice. A `T[n]` is a
block of `n` values of type `T`. Assuming you know a thing or two
about C, a `T[n]` converts to a `T[]` like an `int` converts to a
`long`: It’s lossless and safe, but not pointer compatible.
For the same reason an `int*` can’t convert to a `long*`, a
`T[m][n]` can’t convert to a `T[][]`.
Also, if you’re new, be aware some people call slices “dynamic
arrays,” which is really misleading sometimes.
* If a function writes a maze, pass the maze by `ref`. Note that
`ref` is not part of the parameter’s type (as in C++), but a
property of the parameter akin to its type.
* If a function only reads a maze, pass the maze by `const ref`;
or `in` using the command-line option `-preview=in` which: allows
rvalues and doesn’t bind by reference if the object bound is
small and trivial to copy.