On Monday, 24 June 2024 at 09:52:48 UTC, realhet wrote:
On Sunday, 23 June 2024 at 16:46:05 UTC, monkyyy wrote:
[...]

Good idea, thx!

The two directions of this communication path could be:

1. LDC2 -> External process:
pragma(msg, x) produces specially formatted message to the stdErr, my buildsystem will watch it and will remember 'x'.

2. External process -> LDC2
-J, mixin file, using ProjFS on windows.

The ProjFS can block and wait for the external program to complete.

https://dlang.org/spec/expression [url=https://ageofwargame.io]age of war[/url] This is perfectly fits for this. The filename will be: glsl_hash. If there was a pragma(msg) with that hash, the Projected File System will provide it.

"pragma(msg, x)" is a D language pragma that produces a specially formatted message to the standard error stream (stdErr). This message will be watched by the user's build system.

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