On Wednesday, 11 September 2024 at 22:06:54 UTC, WB wrote:

Honestly, D, does not really need it, and most of solutions (like above) do have one or few limitations and drawbacks. Some will be acceptable in some projects, some not.

There is plenty of stuff in language and library already, adding small things like that are not really the best thing. There is plenty of very successful languages, that do not offer this (Go, C++, Python 3.5 and earlier, Lua, older JavaScript, etc) and just adding it will not make D automatically more successful. I feel there is too much already in D and standard library, and things are added to quickly and eagerly, and years later we end up in a mess that cannot be solved (because of compatibility).

Yes, I agree; what I see is a very complicated Phobos2. Because it has become like this over time and submodules have been developed to eliminate the confusion. For example, there are things in std.math that we do not use often, a very basic algorithm like gcd() is expected to be written in std.numeric or the factorial() function by you.

In short, Phobos3 will adapt better to the language for beginners if it is written systematically from the beginning; std.math should be reorganized from scratch.

SDB@79

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