On Wednesday, 20 November 2024 at 11:53:09 UTC, Adrian Preuß wrote:
I think I have found the problem: SDL2 for window creation.

Now I implemented my own window manager with contextual graphics bindings for Vulkan, OpenGL and DirectX (9/10/11/12)
...

It seems like it can complicate things when you want to use multiple threads for rendering and window management. I hope that your own solution will overcome the limitations of SDL2 with messaging and stateful control. Good luck...

SDB@79


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