On Wednesday, 25 December 2024 at 07:49:28 UTC, sfp wrote:
I have some code like this:
```
enum DomainType {
  Ball,
  Box,
  CsgDiff
}

struct Domain(int Dim) {
  DomainType type;
  union {
    Ball!Dim ball;
    Box!Dim box;
    CsgDiff!Dim csgDiff;
  }

  this(Ball!Dim ball) {
    this.type = DomainType.Ball;
    this.ball = ball;
  }

  this(Box!Dim box) {
    this.type = DomainType.Box;
    this.box = box;
  }

  this(CsgDiff!Dim csgDiff) {
    this.type = DomainType.CsgDiff;
    this.csgDiff = csgDiff;
  }

  void doSomething() {
    switch (type) {
    case DomainType.Ball:
      ...
      break;
    case DomainType.Box:
      ...
      break;
    case DomainType.CsgDiff:
      ...
      break;
    }
  }
}
```
Is there some way I can reduce the amount of boilerplate using D, i.e. generate most of this code at compile time?

For what it's worth, I had checked out `SumType` as an alternative to this mess, but it doesn't play nicely with recursively defined types.

What would speak against coming up with an interface (https://dlang.org/spec/interface.html) the only includes this `doSomething` method and then having `Ball`, `Box` and `CsgDiff` implementing that. Almost no boilerplate involved, no manual union and type storing, but a virtual function call for `doSomething`.

It's "very" OOP, which gets less and less popular, but why not?

Kind regards,
Christian

Reply via email to