On Wednesday, 19 February 2025 at 15:21:19 UTC, Danny Arends wrote:
I've tried several different bindings to IMgui, however, none seem to work and seem abandoned to me (the most recent updated one 'bindbc-imgui' was updated 3 years ago).

Actually, I have been working on an update to BindBC-ImGui for a long time. It now directly interfaces with ImGui's C++ API. It's 99% finished, I just have a few bug bears to sort out before I release it.

You can clone the most recent version [from here](https://github.com/ichordev/bindbc-imgui) and use `dub add-local ./bindbc-imgui 1.0.0` on it so that dub knows where it is. Then in your dub recipe, add `bindbc-imgui` version `~>1.0` to `dependencies`, set its sub-configuration to `static-SDL2-Vulkan`, and add `imgui` to your `libs`. You will have to build Dear ImGui as a library, including any backends you want. Here's an example with the SDL2 backend & clang:
```sh
mkdir build
cd build
clang++ -c -g -fPIC -std=c++11 -I../ -I/path/to/SDL2 -I/usr/local/include/ ../imgui*.cpp \
        ../backends/imgui_impl_sdl2.cpp
clang++ -fPIC -std=c++11 -shared -o libimgui.so imgui.o imgui_demo.o imgui_draw.o imgui_tables.o imgui_widgets.o imgui_impl_sdl2.o -lSDL2
```
I've had weird linker issues when building Dear ImGui as a static library, so I recommend trying to build it as a shared library to start off with.

But this got me wondering, what is the state of the art GUI library in D, when I am using modern OpenGL or Vulkan?

Does anyone have any tips or tricks on how to achieve a basic GUI ? (without writing yet another GUI library binding from scratch)

There isn't one, unfortunately. I've done some work on an API for one, but hit a few snags, so it's not the top of my priorities right now. [Fluid](https://code.dlang.org/packages/fluid) looks like a pretty good option if you want a native D library, but you would have to write an SDL/Vulkan backend for it, since it only comes with a Raylib 5 backend. It's more of a serious GUI library than Dear ImGui though.

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