So, I wanted to create a library to allow D to be used a
scripting language, in order to allow it to be used to configure
programs. Now, the design of everything is rather simple.
However, I do have one problem. Is there a way to pass runtime
information of a struct, to the compiler that will compile my
code? Let me show you an example:
```d
struct AppConfig {
string name;
u32 age;
}
void main() {
CallLibIniti();
// Pass the info of "AppConfig" so, the script file can use it
without defining it
auto script_file =
CompileFile("$HOME/.config/my_app/config.d", AppConfig.info);
// Create the config, using the "InitConfig" function from the
script
AppConfig config =
cast(AppConfig)script_file.exec("InitConfig");
```
Configuration file path: `$HOME/.config/my_app/config.d`
```d
Config InitConfig() {
Config config = { "CustomName", 255 };
return config;
```
If what I want to do is not possible, I guess that another idea
would be to get compile time information about a struct, write it
to another file and automatically have the compiler add that file
(if that's even possible)? Or maybe, modify the script file to
add an **import** statement to it. Any ideas?