On Monday, 1 September 2025 at 13:58:23 UTC, Brother Bill wrote:
I have heard that there are better or at least alternative ways to have encapsulation, polymorphism and inheritance outside of OOP.

With OOP in D, we have full support for Single Inheritance, including for Design by Contract (excluding 'old'). D also supports multiple Interfaces.

What would be the alternatives and why would they be better?
I assume the alternatives would have
1. Better performance
2. Simpler syntax
3. Easier to read, write and maintain

If possible, please provide links to documentation or examples.

At least my game engine PixelPerfectEngine uses Entity Component System (ECS) for game logic stuff, with the ability of soft opting out from it.

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