On 2011-06-14 18:30, Trass3r wrote:
Am 14.06.2011, 02:43 Uhr, schrieb Loopback <elliott.darf...@gmail.com>:
Thanks for all the answers! Seems like rdmd did the trick.
I don't see why this isn't built in to dmd though
No one does ;)
Haha well it would be nice if at least one soul knew and could explain..
I've also stumbled upon an additional error with the win32 DirectX
bindings, but this seems D related actually. When I compile any code
at all (with rdmd) which imports win32.directx.d3d9 and uses the
function Direct3DCreate9, the linker issues this warning:
Error 42: Symbol Undefined _Direct3DCreate9@4
So the other functions in d3d9 work but only this one doesn't?
Yeah, that's why I think this i related to D somehow and not the
binding itself. Though I'm just guessing.
Both of these links says that the problem is solved by adding
_Direct3DCreate9 to imports. I've tried to do this by linking to a
.def file with this content (without success, same error is still
issued).
EXETYPE NT
SUBSYSTEM WINDOWS
IMPORTS
_Direct3DCreate9@4=d3d9.Direct3DCreate9
^^ This can't work cause the linker knows nothing about D modules.
You'd have to use the correct D mangled name.
I see your point, but I think the IMPORTS statement refers to the lib
file, and the lib file is still C (since D can import c libs).
But I still haven't got it to work yet, so I would really appreciate
if someone knows what I am doing wrong with the def file/pragma
statements!