On 2011-07-14 01:17, David Nadlinger wrote:
Currently, no memory can be allocated at all during garbage collection
runs, which is where destructors are usually called.

David

That explains it. Do you know when this feature will be available, if
at all?

Here is another interesting case, where I am using external libraries
(FMOD) in this case.

I have two different cases here, but they have two notable things in
common. Both use WinMain as entry point and they both originate in the
class Foo.

In the first case, I use the class Foo, which has the "Sound"
class as a private member. If foo omits the call to allocate the sound
class no "Memory Allocation Failure" occurs. This error is also avoided
if the two lines in the static destructor of sound is omitted:

FMOD_System_Close(m_system);
FMOD_System_Release(m_system);

How come these external functions generates a Memory Allocation Failure
when they use malloc for their memory allocation? Also worth noticing
is that in the non-static destructor FMOD_Sound_Release is called
without any problems, if the two function calls are omitted.

One other thing; how come no "Memory Allocation Failure" occurs, when
I do not allocate the sound class, since the static de-/constructors
of the class are still called?

In the second case, the exact same functions are called except that
everything takes place in-lined in the Foo constructor.

Case 1: Memory Allocation Failure and Sound destructor is not called.
Case 2: Everything works as expected.
// Import WINAPI
import win32.windows;

// Core API
import core.runtime;

import std.range;
import std.string;

// FMOD
import fmod.fmod;

extern (Windows) int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, 
LPSTR lpCmdLine, int nCmdShow)
{
        int result;
        void exceptionHandler(Throwable e) { throw e; }
        
        try
        {
                Runtime.initialize(&exceptionHandler);
                result = myWinMain(hInstance, hPrevInstance, lpCmdLine, 
nCmdShow);
                Runtime.terminate(&exceptionHandler);
        }
        
        catch (Error o)
        {
                MessageBoxA(null, cast(char *) o.toString(), "Error", MB_OK | 
MB_ICONEXCLAMATION);
                result = 0;// failed
        }
        
        return result;
}

int myWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, 
int nCmdShow)
{
        Foo foo = new Foo;
        return (foo !is null);
}

class Foo
{
public:
        this()
        {
                //m_sound = new Sound(r"C:\acdc.ogg");
        }
        
        ~this()
        {
                MessageBoxA(null, "Never Called", "Error", MB_OK | 
MB_ICONEXCLAMATION);
        }
private:
        Sound m_sound;
}

class Sound
{
public:
        static this()
        {
                if(FMOD_System_Create(&m_system) != FMOD_RESULT.FMOD_OK)
                        throw new Error("Failed to create fmod system.");
                        
                if(FMOD_System_Init(m_system, 2, FMOD_INIT_NORMAL, null) != 
FMOD_RESULT.FMOD_OK)
                        throw new Error("Failed to initialize fmod.");
        }
        
        static ~this()
        {
                // Close and release system (omitting these prevents any errors 
from occuring)
                FMOD_System_Close(m_system);
                FMOD_System_Release(m_system);
        }
        
        this(string file)
        {
                if(FMOD_System_CreateSound(m_system, cast(char *) 
file.toStringz, FMOD_HARDWARE | FMOD_LOOP_OFF, null, &m_sound) != 
FMOD_RESULT.FMOD_OK)
                        throw new Error("Failed to create sound.");
        }
        
        ~this()
        {
                // Release Sound
                FMOD_Sound_Release(m_sound);
        }
        
private:
        static FMOD_SYSTEM * m_system;  
        FMOD_SOUND * m_sound;
}
// Import WINAPI
import win32.windows;

// Core API
import core.runtime;

import std.range;
import std.string;

// FMOD
import fmod.fmod;

extern (Windows) int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, 
LPSTR lpCmdLine, int nCmdShow)
{
        int result;
        void exceptionHandler(Throwable e) { throw e; }
        
        try
        {
                Runtime.initialize(&exceptionHandler);
                result = myWinMain(hInstance, hPrevInstance, lpCmdLine, 
nCmdShow);
                Runtime.terminate(&exceptionHandler);
        }

        catch (Error o)
        {
                MessageBoxA(null, cast(char *) o.toString(), "Error", MB_OK | 
MB_ICONEXCLAMATION);
                result = 0;// failed
        }
        
        return result;
}

int myWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, 
int nCmdShow)
{
        Foo foo = new Foo;
        return (foo !is null);
}

class Foo
{
public:
        this()
        {
                FMOD_SYSTEM * m_system; 
                FMOD_SOUND * m_sound;
        
                if(FMOD_System_Create(&m_system) != FMOD_RESULT.FMOD_OK)
                        throw new Error("Failed to create fmod system.");
                        
                if(FMOD_System_Init(m_system, 2, FMOD_INIT_NORMAL, null) != 
FMOD_RESULT.FMOD_OK)
                        throw new Error("Failed to initialize fmod.");
                        
                if(FMOD_System_CreateSound(m_system, cast(char *) 
r"C:\acdc.ogg", FMOD_HARDWARE | FMOD_LOOP_OFF, null, &m_sound) != 
FMOD_RESULT.FMOD_OK)
                        throw new Error("Failed to create sound.");
                
                // Release Sound
                FMOD_Sound_Release(m_sound);
                        
                // Close and release system
                FMOD_System_Close(m_system);
                FMOD_System_Release(m_system);
        }
        
        ~this()
        {
                MessageBoxA(null, "Called", "Error", MB_OK | 
MB_ICONEXCLAMATION);
        }
}

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