So, my question is THIS:

Can I write a "windows" DLL file in D that would have functions that can be accessible from a compiled C++ program? (Actually, in this case, it's
UnrealScript that is compiled into a C++ exe.)

It's perfectly possible to create DLLs with D, also see
http://www.d-programming-language.org/dll.html

I already successfully used a D dll with C interface to create Matlab plugins as well as a D dll exposing a COM interface to hook DirectDraw.

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