Sample code: struct Point { int x, y;
void opOpAssign(string op)(int rhs) { mixin("x = x " ~ op ~ " rhs;"); mixin("y = y " ~ op ~ " rhs;"); } } struct Wrapper { void notifyChanged() { } @property void point(Point newpoint) { _p = newpoint; notifyChanged(); } @property Point point() { return _p; } private Point _p; } void main() { auto wrap = Wrapper(); wrap.point = Point(1, 1); assert(wrap.point == Point(1, 1)); wrap.point += 1; assert(wrap.point != Point(2, 2)); // oops } I want to get notified when the _p field is changed. A property function works for assignments, but by using property functions I lose any operator overloads Point might have. I was thinking I could provide some sort of injecting mechanism into the Point definition, so I could get rid of property functions and instead do something like this: struct Wrapper { this(...) { point.changed = ¬ifyChanged; } public Point point; } Has anyone ran into this issue before, and if so how did you work around it?