I am a newbie to D. From (C++,Java,others...) background.
In C++ I can say
void f1(int& pInt)
{
pInt = 1;
}
which sets pInt(which is outside f1)
because although pInt (at compile time) is a Value
in reality it is passed by reference(address).
Now
void f2(int* pIntPtr)
{
*pIntPtr = 1;
++pIntPtr;
*pInt = 2;
}
sets (the contents of) pInt to 1 (and the next immediate address to 2)
All this is of course standard C++.
How is this type of thing done in D
(changing objects by passing by reference etc)?
