On 12/12/2011 03:35 PM, ParticlePeter wrote:
Hi,

I have a hard time reading in a string from a file. I don't get any compile 
time or run time errors, but my application does not work reliably when I read 
a string from a file. But when I define the same string within my code, 
everything runs perfect, allways.
The string I want to use is an OpenGL Shader, but the problem is not to be 
related to OpenGL as far as a I see.
Are there some format strings which I need to get rid of, and how ?

I tried:
import std.file ;
string fragString = readText( "Shader.vert" ) ;

import std.file , std.utf ;
string fragString = toUTF8( readText( "Shader.vert" ) ) ;

import std.stdio ;
string text = "" ;
auto file = File( "Shader.vert" ) ;
foreach( line ; file.byLine() )  string ~= strip( to!( string )( line ) ) ;

What else could I try ?

Cheers, ParticlePeter !


OpenGL probably wants a zero-terminated string. It works if you add the code as a literal because string literals are zero-terminated.

string fragString = readText( "Shader.vert" ) ~ '\0';

Alternatively, you can embed the file in you executable:

immutable string fragString = import( "Shader.vert" ); // read at compile time

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