On Saturday, 31 March 2012 at 21:42:05 UTC, Jonathan M Davis
wrote:
On Saturday, March 31, 2012 23:25:51 L-MAN wrote:
Hello everybody!
I'm trying to use some function FN like this:
struct X
{
protected double _x; // double type for example
public @property double X() const { return _x; }
// ctor
public this(double x) { _x = x; } // double type for example
void FN(ref const(double) in_x) // double type for example
{
// ... do some operations with _x
}
}
main(..)
{
....
X x = X(20);
x.FN(30); // getting an error
}
why x.FN(20) gets me an error?
the construction "ref const(double)" or "ref
immutable(double)"
must be an rvalue by default I think, but in FN parameter the
compiler expects an lvalue...
this strategy is the way to some unnecessary copy operations,
when value 20 (or some big struct instead of it) will copy to
the
stack..
How can I resolve this problem?
Unlike C++, const ref _must_ be an lvalue just like ref. If you
use auto ref
instead of const ref, the compiler is supposed to choose
between ref and non-
ref based on which it thinks would be more efficient, but it
currently only
works with templated types.
You can duplicate the function and have a version whose
parameter is const ref
and one which is not, but be careful if you try and make the
non-const ref
version call the const ref version (to avoid duplicating the
function's body)
and make sure that you don't get infinite recursion. It usually
works, but I've
run into cases before where I ended up with infinite recursion,
so make sure
that you have unit tests which check.
Regardless, if you're dealing with a primitive type like
double, don't bother
with const ref. It's not going to be more efficient. It's with
large structs
that you can see a difference.
- Jonathan M Davis
Thank you for reply, but how can I exclude some copy operations?
Look at this sample:
struct ABC // simple class
{
private double _d=0;
@property
{
double D() const { return _d; }
double D(double val) { return _d=val; }
}
this(double d)
{
_d = d;
writeln(" *** ctor ABC, d = ", _d);
}
ABC opAdd(ABC abc)
{
//ABC temp = ABC(this._d+abc._d);
//return temp;
return ABC(this._d+abc._d);
}
ABC opMul(double d)
{
//ABC temp = ABC(this._d*d);
//return temp;
return ABC(this._d*d);
}
ref ABC opAssign(ABC abc)
{
this._d = abc.D;
return this;
}
~this()
{
writeln(" *** dtor ABC, d = ", _d);
}
}
struct F {
private ABC _abc;
@property double D() const { return _abc.D; }
public this(ABC abc)
{
_abc = abc;
//abc.D=90;
//pnt.X = 30;
}
}
void main(string[] args)
{
ABC abc1 = ABC(10);
ABC abc2 = ABC(20);
F f = F(abc1+abc2*20.0);
writeln(f.D);
.......
}
Operation abc1+abc2*20.0 consists of 2 ABC copy:
1. Copy result of abc2*20.0 temp value to opAdd function
2. Copy result of abc1+abc2*20.0 temp2 value to F() ctor
two temp variables and two copy operations.
But if I can use "ref const" rvalue operations 0 copies will be
need:
abc2*20.0 creates temp valiable $$$temp
opAdd(ref const ABC abc) use a ref rvalue to $$$temp, is not a
copy
opAdd return a $$$temp2 that use as ref rvalue for F() ctor
And try to imagine how many unnecessary copies of ABC will create
a simple operation like this:
((abc1+abc2*20.0)/0.25) + (abc1/abc2)*(abc2-1)....
it killing a time of application, especially if time is
critical.
The constructions "auto ref" in return functions values are not
working well, if I use it in a "auto ref opAdd(ref const ABC)"
"auto ref opMul(double d)" " F.this(ref const ABC)" to exclude
some copy operations it gives me a strange result :-((
Thank you!!!