On 7/18/2012 12:45 AM, Alexandr Druzhinin wrote:
17.07.2012 18:34, Mike Parker пишет:
On 7/17/2012 1:27 AM, Alexandr Druzhinin wrote:

The reason were bindings to GeographicLib C++ library written in
analogue to Derelict bindings (I used it in my projects too).
Now I'm trying to make simple test cases for my trouble.

Bindings based on Derelict will release the shared libraries in a static
module destructor. So if you are calling any bound functions from inside
class destructors and letting your objects be cleaned up by the GC, then
you are guaranteed to get a segfault at exit.

That's usually the cause of the problem you're seeing. And if that is
indeed the root of your problem, you should never rely on class
destructors to clean up system resources. You cannot control when they
will be called.


I think you hit the problem. When I removed resources releasing from
destructors in my bindings the error disappeared too. But frankly I
didn't understand why it happened :( and how I should free resources
now. What is I can rely on to clean up system resources?
Definitly I need read the TDPL again...)
Is it because GC may mess calling object destructors and static module
destructors? Don't GC make difference between them and don't call their
desctructors in predefined order (module destructors before other
destructors for example or vice versa)?

Destructors are unreliable. There is no guarantee that a destructor will be called before the garbage collector is terminated. When the program exits, the runtime will call gc_term which will then call destructors on any objects that haven't yet been cleaned up. But the order in which those destructors are called is unpredictable. This is a recipe for all sorts of problems.

Static class destructors and module destructors are more reliable in that you know they will be called in a particular order. But, they are called before the gc is terminated.

Your particular problem is this. Derelict-style bindings load shared libraries dynamically via system calls. That means that every bound function is actually a function pointer. The shared library is then unloaded in a static module destructor. When DRuntime exits, it calls all the module destructors *before* calling gc_term. So what's happening is:

1. The module destructors are run
2. Derelict unloads the shared library, thereby causing all of the function pointers into that library to become invalid.
3. gc_term is run
4. The destructor of one of your objects is called and it tries to call a function from the Derelict binding, but since that function pointer is no longer valid, you get a segfault.

When cleaning up resources in D, you should generally not rely on class destructors to do so. You'll want to include some sort of process to clean up everything yourself. What I tend to do is something like this:

========
void term()
{
    // initiate cleanup here
}

void main()
{
    scope(exit) term();
    init();
    run();
}
========

The scope(exit) will ensure that the cleanup is run regardless of how the program exits. Every subsystem in my program will have term() function or method that substitutes for a destructor. This works fine and I have no problems with it.

Of course, you can still use destructors for scoped object instances in cases where you want RAII inside a particular scope.

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